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Infinite Hat's
Shattered Wrath
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News
The Shattered Wrath engine is being slowly rewritten
(slowly because school is taking a lot of time!),
to add the additional features we had wanted to for
the class but didn't have time to.
We're also rewriting most of the code, and intend to
redo the Lua scripts to be cleaner, as there are things
we have learned since our first shot at the engine!
About the game
Shattered Wrath is a class project RPG
inspired by older (SNES-era) JRPGs.
The story is about Marcus - A freelancer, thief, brigand, whatever
makes him the most money at the time.
Marcus is hired by a man name Fredrick to take down two powerful
men in various areas of Cinnaka City, but it turns out to be
more difficult than he had thought...
Media
Screenshots
Newer version:
We will eventually redraw all of the graphics!
This new version runs at 1024x768, so our sprites and tiles will be higher resolution!
Older/class version:
Files for download
Game Download
Final Class Iteration 46.9 MB
This version is sort of a "tech demo"; certain things we had wanted to implement
weren't due to lack of time, so the game consists of one main room (although you can
explore other areas using Debug mode) with NPCs to talk to and battle.
This version is closed source!
Project Files
As this game is for a class about software
design, structure and planning, we have
lots of documents prepared as part of our
planning process.
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Item
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Due date
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Download
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Project Charter
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Jan 21
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Here
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Project Release Plan
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Feb 4
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Here
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Project Plan
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Feb 12
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Here
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Iteration 1 Plan
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Feb 23
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Here
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Technical Prototype
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Mar 3
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Here
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Architecture Document
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March 11
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Here
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User guide & System Docs
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Apr 22
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x
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About Infinite Hat
Infinite Hat is a group of five students from
UMKC,
creating a game for their Spring 2009 CS451
Software Engineering course.
The Team
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Rachel J Morris
Programming, Game Art, Scripting
Bret Noble
Design, Writing, Level Design, and Implementation
Vashanti Raymond
Resources, Additional Testing
Tim Read
Programming, Scripting
Kedar Sanjel
Testing, Scripting
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Peer and teacher comments
Nothing yet
Team reflections
"We wanted to add a lot into the game, but it turns out
we didn't have the time. We probably could have got everything
done had Software Engineering been our only class.
Right now we're working on fixing up the engine and scripting
to get the demo complete like we had originally planned."
--Rachel, Sept 23, 2009
Discuss Shattered Wrath
At the message board!
Last updated September 23, 2009
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